Not sure if this is the right place within the forum to post this, I have been a lurker here for quite some time - looking at people's brilliant 3D art and taking tips on the way. I'v been teaching myself 3Ds Max and 3D modelling since about September.
One thing I struggle with is complex shapes. Iv created these two pillar like object to be part of a detail on a building.
But in real life, from the building I'm basing it on, they have these circular bits at the top as seen below (best picture I could find of them)
I'm not to sure how I would create them and incorporate them into the pillar bases? I'v tried using the ProBooleen tool which just seems to create some horrible topology. Knowing this would also be usual for future attempts in modeling complex shapes, could anybody give me any hints and tips on good methods for complex shapes?
Thanks, sorry if this is in the wrong thread. My first time posting after lurking for a while.
Replies
although these days I'd sculpt these kinds of shapes in Zbrush and retop, it's still a very valuable modeling method:
https://www.youtube.com/watch?v=r1XM4u-KJJw
Your low poly doesn't necessarily need to be separate pieces but the topology on a low poly model is easier to join together.
So look for the natural breaks between objects and look for places that would make a good spot to separate them even if they aren't two physically separate objects.
This would certainly be my advice also. My own personal philosophy is to model things as they would be constructed/assembled in the real world. This is advantageous for several reasons: more realistic; easier to manage and model the topology,(non-contiguous sub-D models are WAY easier to work with) parts can be added to a library for later use(kitbashing), having different objects(subtools) in Zbrush allows for much easier management and higher polycounts.
And also, this will alleviate distress about modeling complex shapes as you learn to break down the forms and model piece by piece, rather than being overwhelmed by the seeming complexity.