A thought, are the folds not a bit extreme at the elbows? Because if the aim is to have a real time game character, shouldn't you keep the deformable areas quite clean? not an expert, just a thought. It looks AMAZING though, nice progress ^^.
Nuclear angel : Thx a lot man!, appreciate it! Honestly i really don't know how much you can push them folds and still have them work good as a game asset but i dont think there will be that much of a problem, i´ll will check it out with my mentor at Machinegames later today and see what he has to say about it Now, this is a personal project and it will not go into a game or anything so i might me pushing a bit harder then if it was to a game or similar.
A thought, are the folds not a bit extreme at the elbows? Because if the aim is to have a real time game character, shouldn't you keep the deformable areas quite clean? not an expert, just a thought. It looks AMAZING though, nice progress ^^.
well they go with the direction of the bend and are not crossing it, so this should work quite well.
Wip on jasons mask...with fanzy lightning. I thought i would work with substance painter for the textures on this one. Really powerful tool that I really enjoy!
Man, brings back memories of my childhood. Loving the texture work especially the mask. I do think the lighting is a bit weak on the mask shot. Could maybe benefit from a rim light. I know he is mostly featured in the darkness, but for bringing out the details it could help to see it a bit more.
@aaronmwolford : Haha yeah i know right! Thx alot, Yeah the lightning is kinda all over the place and it culd be alot better, It is just wip shots tho so i will work alot more on the lightning in the final presentation. Thx alot for the inputs!
@chaselt : Thx man!, i think i will stick with marmoset since it is the only render that i feel confident with, i have plans to learn vray or similar but i dont really know were to start, have to find myself a proper tutorial on it.
Yeah, i will work more with the textures and make him really gritty and dirty, Thx alot for the feedback.
Replies
Overall everything looks good. Can't wait to see more.
Small update on the jacket :
Started out on the mask tonight, just blocking out the basic shapes.
small update
Anyway, thx for the input man!
small update
Also, just fyi, all of the links in your signature are directed to this forum instead of the link titled. You might want to check that.
Oh snap!. i´ll have to fix that!, Thank you!
A little wip of the mask :
Wip on jasons mask...with fanzy lightning. I thought i would work with substance painter for the textures on this one. Really powerful tool that I really enjoy!
First try to texture the mask, I´m not that pleased with it so i think i have to try a second attempt..
WIP
This is a slow process but i´m back working on this dude again, Today i did his shoes.
@gfelton Thx buddy!. glad you like him
Working on textures on the Pants and boots. Still very wip. i´ll have to make the boots more muddy and dirty.
@aaronmwolford : Haha yeah i know right! Thx alot, Yeah the lightning is kinda all over the place and it culd be alot better, It is just wip shots tho so i will work alot more on the lightning in the final presentation. Thx alot for the inputs!
@chaselt : Thx man!, i think i will stick with marmoset since it is the only render that i feel confident with, i have plans to learn vray or similar but i dont really know were to start, have to find myself a proper tutorial on it.
Yeah, i will work more with the textures and make him really gritty and dirty,
Thx alot for the feedback.
A bit more work on his jacket,