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Copying UV changes from one model to exploded version

loggie24
polycounter lvl 3
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loggie24 polycounter lvl 3
Hi. I'm wondering if there is any way to copy UV changes from one model to the exploded version i have. I realized after i had baked everything out i need to change something but i can't find a way of fixing the UV's on the exploded and then copying them onto my main mesh. I know this is may be a bit destructive but i'm looking into improving my technique..

Thanks!

Replies

  • Bek
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    Bek interpolator
    You should be exploding the mesh in a non-destructive way to avoid this problem — chances are there's going to be a lot of back and forth as you work on the asset. If you post what software you're using and what you did to explode the mesh someone here can probably inform you of a way to do it non-destructively. In modo I use morph maps. In other packages I believe people use animation keyframes.

    There's probably also a way to copy-paste the original meshes UV's to the exploded one, but you should still find a better way to do it.
  • Bartalon
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    Bartalon polycounter lvl 12
    Check out the Mesh > Transfer Attributes menu. You can transfer UVs and vertex position based on a reference mesh.
  • musashidan
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    musashidan high dynamic range
    Or if you have access to Substance Painter you can bake by mesh name pairings, which makes exploding obsolete.
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