Hi. I'm wondering if there is any way to copy UV changes from one model to the exploded version i have. I realized after i had baked everything out i need to change something but i can't find a way of fixing the UV's on the exploded and then copying them onto my main mesh. I know this is may be a bit destructive but i'm looking into improving my technique..
Thanks!
Replies
There's probably also a way to copy-paste the original meshes UV's to the exploded one, but you should still find a better way to do it.