I hope this is an okay place to display my horrible noob skills. I'm an animator, but I'm trying to model a low poly char template to build some RTS style characters. The limbs are okay but the shoulder and hips are all horrible and I'm not sure how to proceed. Looking at reference has only gotten me so far... Help?
Thanks in advance.
Replies
I would maybe ad a triangle to the shoulder just like you did on the leg, or have a polygon for the shoulder with 2 triangles on each side for movement support.
and I would maybe remove the loop I highlighted in red, at he moment it just ads unnecessary triangles. if you really want to have more detail there just use a complete loop.
Good luck!
Thanks! Actually, it doesn't look as bad as it did last night when I'd been staring at it for such a long time. I'll try what you suggested and see if I can get the form I want. Aside from the weirdly flat bit across the bottom, is the crotch/hips area looking okay? I feel like that starburst right on the hip might cause problems...
We have some examples here
http://wiki.polycount.com/wiki/Topology#Realtime_Topology_Examples
Also check the page links at the bottom, like LimbTopology, BaseMesh, etc. For example this image might help: