hello, i have a problem, that probably was argued a few times here.
I made a shuriken for bh, made high res - low res models, made his texture transfer and bakes. However, regardless what i try, the importer always scales down the textures to that default 256x128 size, turning my texture work into crap. I know downscalling turns everything to pixels but, somehow you guys manage to do it.
How do you guys manage to maintain your textures so high-res when importing?
Right now, my textures are 4x bigger (1024x512) than the slot requirement (256x128)
I tried importing with .PSD and .TGA; both at x4 size, and downscaled versions, but the result is the same (pictures: 1 what importer imports, 2 low res texture, 3 high res texture).
Am i missing something? some help would be greatly appreciated.
If there is already a discussed thread on this subject, could someone give me a pointer?
I forgot to say that i use 3DSmax and Muddbox for all my modeling, painting, exporting.
Replies
texture space. it`s under used.
This means i have to redo my unwraping and texture space allocation.
Did i miss anything else?