I don't know man, I feel like I don't really understand lighting or color like I look at this and work with it and its like I don't really know where any of the lights are supposed to go or what color anything is supposed to be or something, feels like I'm just ... guessing ... or something ... T_T
I don't know man, I feel like I don't really understand lighting or color like I look at this and work with it and its like I don't really know where any of the lights are supposed to go or what color anything is supposed to be or something, feels like I'm just ... guessing ... or something ... T_T
You're painting that scene from imagination. That scene doesn't exist in the real world, there isn't a photo of it for you to look at for reference. For you to know where the light is coming from means that you have established where it is coming from. You need to ask yourself questions: "are they in a room? are there any lamps nearby, like on the ceiling etc.?" You're the only one that can answer these questions because the scene is coming from your imagination.
When choosing what colours to use (the actual RGB values to use when painting) you first need to establish what kind of material you're trying to represent in that image. Each material reflects, absorbs or transmits light in different ways. Rubber in that fictional scene of yours will very much likely behave like rubber in the real world, so if you have something made of rubber in that scene you should study how rubber behaves with light in the real world and apply that when painting. It becomes a process of selecting RGB swatches that, when painted properly with brush strokes, give the illusion of that material under the particular lighting condition of your imaginary scene.
I should also add that you're painting something complex: an original scene with original characters. If you haven't studied your fundamentals before then it's obvious that you're going to have trouble, like I or anyone else would.
wow, those are some pretty impressive notes, some of which im already familiar with though ... ... shit I just wanna quit and do some studies or something ...
Hello. Since you added that strong spotlight coming from the viewer I think you should repaint some planes to represent that new lighting (suggestion below in just the pelvis piece).
Replies
I don't know man, I feel like I don't really understand lighting or color
like I look at this and work with it and its like I don't really know where any of the lights are supposed to go or what color anything is supposed to be or something, feels like I'm just ... guessing ... or something ... T_T
If you feel like you are guessing with colors, then definitely check out this: http://polycount.com/discussion/154487/new-painting-tool-colour-constructor/p1 It can help you learn color relationships.
For you to know where the light is coming from means that you have established where it is coming from. You need to ask yourself questions: "are they in a room? are there any lamps nearby, like on the ceiling etc.?" You're the only one that can answer these questions because the scene is coming from your imagination.
When choosing what colours to use (the actual RGB values to use when painting) you first need to establish what kind of material you're trying to represent in that image. Each material reflects, absorbs or transmits light in different ways.
Rubber in that fictional scene of yours will very much likely behave like rubber in the real world, so if you have something made of rubber in that scene you should study how rubber behaves with light in the real world and apply that when painting. It becomes a process of selecting RGB swatches that, when painted properly with brush strokes, give the illusion of that material under the particular lighting condition of your imaginary scene.
- http://androidarts.com/art_tut.htm#light_stuff
- http://www.webexhibits.org/causesofcolor/index.html
- http://www.ctrlpaint.com/videos/studying-texture-with-material-spheres
- http://www.mclelun.com/2015/10/what-is-shadow-color.html
- http://www.itchy-animation.co.uk/light.htm
- http://www.huevaluechroma.com/101.php#shadingseries
I should also add that you're painting something complex: an original scene with original characters. If you haven't studied your fundamentals before then it's obvious that you're going to have trouble, like I or anyone else would.
... shit I just wanna quit and do some studies or something ...
http://s21.postimg.org/p5zp1pgbr/Void_Comics_Group_Photo_wip5_1.jpg
Since you added that strong spotlight coming from the viewer I think you should repaint some planes to represent that new lighting (suggestion below in just the pelvis piece).