Hello everyone!
I feel I need to ask the community about a problem of mine. See, the recent years I really been putting down a lot of hours into 3D. I guess I concider myself a modell, texture and render-person and I have completed two separate digital graphics-schools with a few years between them, two years each.
And as I learnt during the last school I went to, it's real difficult to find work as a 3D-artist nowadays. But still many of my friends have found employment. I know that the artistic and technical skills play a huge role, but I guess I need some guidance anyway. A question that appears often for me is if I'm focusing on the right thing. In my case; modelling things, making textures, rendering and ofcource applying to vfx/game companies. Also updating myself almost everyday on job-postings on various homepages.
So now I want to ask if someone, anyone with or without experience from the industry have some tips for me on how to move on so I can get employed or get more freelance work. I should also mention that I'm not locked to make modells and so on, I find it interesting with more technical things too, like making shaders, animation, dynamics and so forth.
Here I link my
homepage and my
reel (working on a new for 2016) so you can see at what level I'm at. Lastly I think it's a good idea to mention I live in Sweden.
Thank you for taking your time to read and reply in this time of need
Replies
Also I would be happy if you could post the error message from your firewall so I can fix the issue. I have the homepage on a friends server, so it could be a large one.
I can't post screens from my work computer sorry.
As for the website, there is a massive mix of work all at varying standards.
Get rid of the 'Sketch', 'Nelson Mandela', 'Graffiti', DOTA2 Sword', '3Kronor Presentation film' and 'This is your life' projects as they bring your other work down and are a bit incoherent.
As for what's remaining, those parts need beefing up with wireframes, specs, texture layouts and so on.
Just be really critical of yourself and hone it down to a few great projects as opposed to loads of 'ok' ones. Look at peoples portfolios that you admire and think are good and take some tips from there.
http://livestream.com/gnomon/an-evening-with-blur
They even gave interviews to people based on one still image (granted they were badass stills)
I also agree that you don't need a reel unless animation is part of your work. keep your portfolio simple, show us the highest quality work you can produce only. get a real domain and put the domain or email address in the images. get an artstation page going. try to present all your work in a consistent way. that's all advice i can think of right now
It's always hard to cut out pieces of the portfolio that you kind of enjoy, but I can really see the need for it.
I think everyone else kind of gave you good advice. Rizzler is totally right too-it's better to pick either VFX or Games, and not shoot for both. Lotta kids out of school do that (I did) and it's because they really don't know any better and don't have portfolio's geared towards one specifically.
I specifically wanted to mention that I can clearly see you will be great one day. Your work improves by leaps and bounds from the early stuff to where it is now. So keep working. Just focus on one career path and then put your all into that.
Thank you, Rurouni! Wow, it really feels like an impossible choice to choose between VFX or games. But this also feels like a necessary step to take at this point. I'm happy to hear the work seem to go in the right direction, I think you guys really help me back on the right path
Shrike said: You need new work, better work, its that simple. The current pieces are not good enough yet. Dont overthink it, youre at the point where you very soon start making the good stuff and every new piece will be better than the last, just get to pumping out new stuff, thats all there is to it. Give yourself 3-4 months, show your portfolio again here, get some final fixes and then start applying.
I think you are right too, there's no shortcuts. So I'll take all these great tips and just keep moving forward. I hope it'll get a bit easier now when I have some directions to follow.