Here's a character bust that I started a couple of weeks ago I'm aiming to get her into UE4 and make use of some of the new skin and hair features.
My aim is to replicate something like this
Creating convincing female hair has been my biggest issue in the past so that's something that I'll be focusing on in this project but it's also something that I will not be able to prototype until I have the project in UE4!
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I am not a character artist, but there are a few issues that I am guessing you've already kinda realized yourself:
1. proportions look okay, although double checking and cross referencing her facial features with multiple shots and angles would help you determine what feature may be out of place. One thing I notice may be the bridge of her nose is a little wider in reality.
2. The hair as you mentioned is something that could be improved, below are some examples.
Actually here are some links I found that MAY help:
MAYA: https://www.youtube.com/watch?v=6Wi4-fdeYyM
3DS MAX: https://www.youtube.com/watch?v=Z_ZmuKt_yp8
From what I can see, character artists use small (or long) strands of polygons that predict the nature and flow of the hair, whilst you add an alpha map.
Here is a link for typical alpha maps for hair on google images: https://www.google.co.uk/search?q=hair+alpha+map&newwindow=1&espv=2&rlz=1C1ASUM_enGB632GB632&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwi45t377bXKAhXDPxQKHXl8AEcQsAQIHw&biw=1745&bih=903
Anyways, keep it up and keep us updated on your work!
Peace,
Beardy.
I was wondering if anyone had any suggestions as to how I should go about making the ponytails?
I have limited experience with the groom brushes and find that they make it incredibly difficult to create a full circle shape.
I was thinking of using geometry or creating it out of various parts of hair to create the shape but think that it might look a bit tacky.
Any suggestions would be greatly appreciated