Hello , is there a way to detach a set of faces into an object from a bigger mesh and preserve the same normal orientations at the edges with the neightbouring polygons?
Because everytime I detach , the normals get differently oriented.
Or is there a way to unify normals after eventually?
Thanks for any answer.
Replies
Or you could split the edges and average the normals when it's still the same object.
The trick is to not use detach after that, but tp copy the object and delete the not needed faces respectively.
Unless you need the edited normals for baking etc., it's the best to wait as long as possible before editing them because they get scrambled easily.
Added to the list of info here
http://wiki.polycount.com/wiki/VertexNormal#3ds_Max_Restrictions