There are a lot of tutorials about How to texture with quixel suite using maps derived from high poly source meshes. Curvature, position, etc For my project I am sticking to low poly surfaces without high-poly source data.I read through the manual but I can't find the answer I am looking for.
I am trying to add detail to my low poly drawer with dDo. I wanna know how I can preview my mesh + normal detail in 3DO.
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That is awesome man thanks!