Hey Polycount,
I'm trying to bake a normal map for this guitar in Substance Painter, but i'm getting these strange artifacts when I test the normal map in Marmoset Toolbag 2.
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I don't see these artifacts in Substance Painter
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I originally thought it may be the topology on the highpoly model, so I retopologized the highpoly in zbrush but I'm still getting this issue.
These are my bake settings and I've messed with the max frontal and rear distance settings to no avail.
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Here is the normal map. I don't see any artifacts on the normal map, but I put a layer of normal map blue on the affected areas and the issue disappeared, but it would be a pain to paint all this out as it's also showing up on the other parts such as the pickups, whammy bar, bridge, etc. I only showed the body because it's the easiest to see.
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Any help would be much appreciated, thanks!
Replies
As is the case with s1nyst3r the bake would look clean in painter but in Marmoset the artifacts would appear.
I have performed re-bakes in xNormal without any issue.
Thank you JERC.