Hi everyone!!!
Now that Rainbow Six | Siege is out, we can post images of our work. I will try to get the other artists to post their work in this thread.
First batch of images are screenshots from the final game, DoF added and nothing more, all textures of the game were made in Substance Painter and Substance Designer. These images are the work of everyone of the team, later on I will post images of props and texture that I did.
Thanks to everyone in the art team, specially Jessica Larivé, Lucas Granito, Carl Bouchon, Kenny Lam, Gregory Fromenteau and everyone else in the R6 team.
Replies
If you are interested to see more about my work, took a look at my web site:
http://pelletier3d.com/
https://www.artstation.com/artist/pelletier3d
If you are interested to see more of my work, you can take a look at my website:
http://pelletier3d.com/
https://www.artstation.com/artist/pelletier3d
I would give anyone on the team a rainbow six: Beej for their fine work.
Any breakdowns on lighting or some of the tech involved with the renderer?
Is it Unity or some other engine?
Thanks!!! It's an amazing team!!
Thanks!!! Yeah, we all play as well!! This is a really nice article from Eurogamer explaining some technical features of the game; it talks about the engine, lighting and destruction. All the materials were done in Substance Painter and Substance Designer, PBR pipeline. For destruction, like it says in the article, the engine is called Realblast, which does everything procedurally, so the walls are layers of decals and meshes for structure. I will see if can post pictures.
My name is Jason Mark. I work as a senior character modeller on Rainbow 6. Here are some of my contributions to R6. Thanks to Hugo for setting up this thread.
Hmmm... things are popping in twice... sorry if it looks spammy of weird.Anyhow....
Spetsnaz:
But we also used Zbrush for Characters and props. Hugo, Jason, Kaven and Philippe could talk more about that part I'm sure.
TEXTURING UBISOFT'S RAINBOW SIX SIEGE
https://www.allegorithmic.com/blog/texturing-ubisofts-rainbow-six-siegehttps://www.youtube.com/watch?v=alTudAbJXGk
Rainbow Six® Siege _ OPERATION DUST LINE _ BEAUTY SHOTS
Modeling, texture and level art. PBR pipeline, all done in Substance Painter. Thanks to everyone in the art team.
https://www.youtube.com/watch?v=cqHxebcvgDECredits to Jessica Larivé (Modeling/Texture), Alina Ivanchenko (Texture), Matthieu Glanois (modeling), Lucas Granito (Tech Art), Carl Bouchon (Lighting), Ariel Rubin, Chris Hendry, Peter Pavlou (Level Art), Nadjib Sellali and Jacques Wong (Level Designers), artistic direction by Gregory Fromenteau.
Please show me how twich looks without mask, I'm super curious about it
btw. great work here. I love your game, I spent already more than 300 hours on it but the amount of cheaters in it is breaking the experiance.
Thanks, same here, the map is big and there are more walls that are destructible.
Thanks!!!
I dont even know how she looks without it
Thanks!!!!!!
Thanks a lot! Yeah, everything was done with Substance Painter and Designer.
Rainbow Six® Siege _ OPERATION SKULL RAIN _ BEAUTY SHOTS
Modeling, texture and level art. PBR pipeline, all done in Substance Painter. Thanks to everyone in the art team. Credits to Alina Ivanchenko (Modeling/Texture), Matthieu Glanois (modeling), Lucas Granito (Tech Art), Carl Bouchon (Lighting), Ariel Rubin, Chris Hendry, Peter Pavlou (Level Art), Samuel Theodore Elder III (Level Designer), artistic direction by Gregory Fromenteau. A fun map to play, our most destructible map yet
https://www.youtube.com/watch?v=WWGpOa1bPpURainbow Six® Siege _ OPERATION RED CROW _ BEAUTY SHOTS
https://www.youtube.com/watch?v=12hNVzz4CYY
Rainbow Six® Siege _ OPERATION BARTLETT UNIVERSITY _ BEAUTY SHOTS
Everything was done using Substance Painter, highres from 3dsMax/Zbrush/Substance Designer (height/normal maps)/Marvelous designer.