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3ds Max 2014 Normals Export

KangarooSwag
vertex
Hello

In 3ds Max 2014, I have recently made an object that consists of two separate objects, each with it's own respective normals map generated. However, in the Render to Texture dialogue, when baking the map for the second object, it does not save in the specified location. It opens up the save location, but the preview window at the bottom is empty, and when "saved" nothing appears in the folder.

The maps appear to have generated fine, but they do not save.

Thankyou for any replies
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