I am looking to use one of these software but I am curious what's more user friendly. I am currently using Maya to create some weapons for a project in school, and wondering what creates more accessible textures. Right now I am horrible with texturing and want to take that next step from model to visual texture. Money isn't too much of an issue so to speak, but I am just wondering what the comparisons are between the two. There's plenty of programs and stuff out there that I am aware (and not aware of) but to me these seem the most available.
From base glance, Substance seems more detailed in the sheer volume of texture's they have, but Quixel seems far easier to work with at base glance. Just some advice and help would appreciated!
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Oh and I watched this Video for Quixel
http://quixel.se/hub/tutorial/ddo-painter-for-beginners-azog-breakdown/It seems like you might NEED PS for Quixel? Or am I misunderstanding it. Sorry!
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Tried SubPaint , tried learning it for a few days but I just didn't find it anything of use to me atm that 3D Coat can't provide, so I can't really give any tips as I'm dropping it for now.
I'd suggest trying out 3D coat, its quick to learn, easy to navigate, fun to use and offers more than just texturing. http://3dcoat.com/home/
If you want to just quickly get your weapons textured then Quixel will be a less of a learning curve. Substance isn't just a piece of texturing software its an entire pipeline and while its easy to pickup Designer or Painter the real power of it comes from learning how they all work together from the early stages to engine side.
Quixel offers a much quicker, much easier solution for small one-off or 'hero' objects like guns. But you can do just about anything once you delve into it.
Whichever you decide to use, make plans to pick up the other and learn later on.
I don't personally own photoshop so it might be hard to utilize from home and school won't let us put new stuff on their computers so I may have to look into both but do one at a later time. Thank you for the advice!
Quixel does require Photoshop, however it works with CS3 onwards (the minimum specs are on their site). I use it with CS3 perfectly fine (can be slow but I put that down to my PC).
I'd highly recommend doing the free trials of substance if you don't have access to Photoshop and trying Quixel. Substance can be a bit of a learning curve but it is highly rewarding. Quixel has definitely improved over time and has less of a learning curve as it uses Photoshop and the layers function.
I´m using Quixel very much since they started. Whenever I´m working on a hero piece or my own artworks at home. Its always fun. Its encouraging creativity. Since Quixel is getting better and better with every update I might be explaining it to coworkers very soon. But I think there will always be use for Substance Designer in production.
The licenses for Quixel Suite are not time-limited. The academic license is for personal learning, but not for commercial use.
Cheers!
I want to mention I really like substance's dev and community. Not a thing I can say for the other app.
Edit: I mean I sent another one just saying hi to test if it worked. So we'll see haha
Of course, reading their tutorials and learning all the tips and tricks will definitely help you overcome that over time, but I feel like Painter and 3D coat are just the way to go if you just want to start texturing from the moment you pick it up. Quixel, on the other hand, is the type of program that requires planning, and the final result is just amazing and efficient when you do that correctly.
@dorodo: Yeah, I have a fellow student in class using Substance and he says the sheer volume of capabilities with substance is far better than quixel but quixel is just a different pipeline and learning something is better than nothing. For now I wanna start here, and if like Maya I absolutely love it, then I am gonna stick with it to learn further.
As for Maya, i'm pretty sure you just need to download a student license from Autodesk's website for free like you did with 2015. If you're talking about Maya LT, though, I don't know the answer.
Hope this helps!
So it will overwrite the old Maya 2015? It doesn't "renew" my 3 year license. It just continues the existing length of time? Also thank you haha. I am super nervous to post anything because it's all incomplete right now