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Solved: Painting masks in Photoshop

interpolator
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huffer interpolator
Hey guys, I have a problem - I make a new mask in ddo, choose black mask in the preset, paint some strokes in the 3D window, then accept the mask. Now, I want to add some details using Photoshop brushes, so I do that, then manually update the mask I modified across all albedo/roughness/etc (copy/paste and replace). Now if I want to paint the seams in 3D, the mask gets reverted back to the black mask with only the strokes I did in 3D...how can I prevent this happening?

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  • Synaesthesia
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    Synaesthesia polycounter
    Hey, Huffer! You're losing the work you did because you're not telling dDo that you've painted a custom mask. :smile: Modifying the masks themselves isn't enough - the program needs to know that you've manually corrected the masking. Here's how you go about doing that - enter DynaMask, and click this button:



    After that, you're good to go! Add any details you need at that point and click Accept Mask. :smile: 
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