Hi all, my name is Sam Drew. I'm the 3D artist for The Mean Greens and here's a big art dump of environment art that I've worked on for the last couple of years with the most awesome team imaginable. I'm going to break it up into level-by-level sections, including a flythrough video link, an overview shot or two and some renders of props I am particularly fond of. All of this is also on my Artstation if you'd like to see things at a higher resolution. Some of the 2D art was done by Pedro Lopes, the cinematography and music in the flythrough videos were done by Joe Garth and Gareth Coker respectively.
Thanks a lot for reading. Our animator, Jamie Krautkremer and our character artist, Arif Aly will be making contributions to this thread so stay tuned!
Here's some of the screens from the game. For these images I posed all the characters/items in the shot, setup camera and lighting working with Joe Garth (of Crytek fame) to make sure lighting and composition was good. Pedro Lopez or Joe did the final post processing for each image in Photoshop (depending on the image). We also setup an alternative version of all the win screens for when the tan team wins.
Each map has a stalemate image as well. Sam created the rope model and I setup the poses for these guys and just used the same pose for each map, changing out the background and lighting for each.
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Here's some of the screens from the game. For these images I posed all the characters/items in the shot, setup camera and lighting working with Joe Garth (of Crytek fame) to make sure lighting and composition was good. Pedro Lopez or Joe did the final post processing for each image in Photoshop (depending on the image). We also setup an alternative version of all the win screens for when the tan team wins.
Each map has a stalemate image as well. Sam created the rope model and I setup the poses for these guys and just used the same pose for each map, changing out the background and lighting for each.
My favorite level is Deep freeze, I absolutely love this game.