Working on a new portfolio piece, id love to get any C&C
Just a very rough shape for the hair. i have a few ideas of how I am going to tackle it.
The clothing is still rough and needs some refinement.
I am mainly looking for any comments on the face. i feel like it is close but not there yet. Anything is more than welcome :]
Here is the original reference
https://www.artstation.com/artwork/LayRl
Replies
Its my first time trying to texture a face so any comments and critiques are more than welcome :]
Thank you in advance!
I was a little excited and posted this pretty late
Really tried to sharpen up the features with it still looking feminine, thanks for the suggestion erroldynamic
Trying to make a photo realistic version of the concept above and I have no idea what I am doing. So any comments and critiques are more than welcome!
Things still in a rough state
-eyebrows are just place holders, to help me place the hair cards.
-ears are very rough right now
-still need to make a subsurface texture
-need to add the makeup, but I felt it was important to get a solid base skin texture first. If thats incorrect thinking i'd love to hear it!
Thank you in advance :]
-refined some weird areas and added the make up bits.
- would love any suggestions on the makeup, feels to clowny. I am trying to have the specular carry the eye makeup because the concept seems like old chunky makeup. Any thoughts on this would be extremely helpful.
Thanks for taking the time to take a gander :]
Very cool stuff though!
Thanks for taking the time Purplekami really appreciate it!
Was working on making haircards using xgen in Maya and the result was alright.
I am going to be pursuing a different method, so no hair for now.
Scarf and Suit textures are mostly place holder.
Any comments, questions or critiques are extremely welcome as this is my first attempt at a realistic bust.
It's looking lovely though!
You're definitely correct, didn't give myself enough polygons for the ear. Im going to be covering them with hair but if you think I should I should fix it, I can look into it :]
Thanks for the critique Brian!!
Went through 2 different tests as this was my first time trying realistic lowpoly hair.
First text using Xgen in Maya.
Overall a really cool method that allows you to populate hair cards really quickly. I found it difficult to control for the longer hair style I was going for, but for short hair it I can see this method saving you tons of time.
Really rough and unrefined results from Xgen
Here is the Tutorial I used done by Charles Metze
https://www.youtube.com/watch?v=QVh1K-RfJHc&list=LLi7ROsjMwIh247H3pQeAeQA&index=7
Its is really well done and takes you all the way through the process.
Its Tom Parker's method and here is a link to the Tutorial
http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
I need to add more hair cards to make it thicker, but I feel like this is a pretty solid result. If anyone has any comments, critiques or suggestion I would be extremely happy to hear them. Feels like I have been taking shots in the dark to get to this point so any help is welcome :]
Side shot where its a little thicker and looking a little better
Thanks for taking a look!
I feel like the hair and head are in a good place, but I still need to do some tweaking on the clothes.
I am really getting burned out on this piece so as always any comments or critiques are welcome and appreciated :]
Its done, but I would love to hear anyones thoughts on it! thanks to anyone who commented earlier!
Here is the Marmoset Viewer link as well!
https://www.artstation.com/artwork/4E848