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[Solved] UVs not matching

Waz0
polycounter lvl 4
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Waz0 polycounter lvl 4
Hello everyone,

I come to you because i'm encountering a strange UV issue in Marmoset. First i exported my base/normal/roughness/metallic from Substance Painter, and set them up in Marmo. The first time it worked fine, but as i wanted to make some adjustment, i reimported my new textures like 10min after, and the roughness and metallic were just not matching anymore :

... whereas my base color and normal still do the job :

I compared the maps in Photoshop and their placement is identical.

What do i do wrong ?

Thank you

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