Hi guys! Just wanted to make a reproduction of a shield I saw on Diablo Reaper of Souls Handpainted texture is something new and challenging for me so I try to do my best! The colormap is done at 70%.
Hi everyone! Here's my high res sculp for the WoW student art contest. I wanted to make a character with a warlock vibe (my fav class). https://www.artstation.com/artwork/PmXkr8
Looks gorgeous man, I love the detail. You've really got a handle on stylized sculpting! My only critique would be to maybe make the symbols on the bottom a bit bigger so they can read at a farther distance. Same with the cracks on the shoulder pads. Also, maybe remove some of the small folds in the neck area so that it would contrast with the face a bit more to make it pop.
Thanks for critique man. I agree the runes don't read from a far distance on the sculpt. I think the baking somehow fixed that and I also painted them glowing green ^^ Same with the shoulderpads cracks. Here's the final version: https://polycount.com/discussion/comment/2669904#Comment_2669904
Hi everyone, I'm currently working on a realtime hairstyle based on Tauriel from the Hobbit. A lot of detail work still to do, especially on the front part, which is not visible on this screenshot. Render in UE4
Besides here's a wip of a skaven priest stylized character I'm working on. The sculpt part is almost done. Right now I'm working on the staff which contains several props to make.
Hello there! My low poly and uvs are entirely done now. I had the pleasure to try out RizomUV and I can't recommand it enough. It's extremely powerful, quick and precise. Next step: baking.
Hi guys, texturing update here. I just dropped some material on the skaven and played with some parameters. I worked more on the book and the staff but they are not done yet. I try to avoid over detailing cause I want to keep it stylized.
@Crazy_pixel thanks man I don't know if this dude will be able to cast magical power with vfx and what not. Cause maybe most of his spell come from his book with this design. But I would love to have smoke on his censer
Hey folks, I started a new project based on Baldi Konijn's concept https://www.artstation.com/artwork/eOYX I'm planning to make it handpainted pbr. I picked this concept because of course, I like it's style, but I also like how sci fi and fantasy blend together with these aliens. I am currently working on the blockout.
Hello, guys. I've been terrible posting here since I had to move to another country for a new job. I almost haven't worked on this guy cause I don't have any proper desk setup atm. Anyway, the blocking is done and I'm cleaning the hardsurface concept sculpt parts. I find the new zmodeler's extrude edge feature really useful for this.
Replies
https://www.artstation.com/artwork/PmXkr8
I would love to see a bit of a value gradient on this character. The brightness is the same all over, which makes it read a bit too "busy". Some great guidelines here for color and value https://support.steampowered.com/kb/9334-YDXV-8590/dota-2-workshop-character-art-guide
You might be done for the competition, but for portfolio use it could really be worth the extra love.
I'm currently working on a realtime hairstyle based on Tauriel from the Hobbit. A lot of detail work still to do, especially on the front part, which is not visible on this screenshot. Render in UE4
I'm planning to make it handpainted pbr. I picked this concept because of course, I like it's style, but I also like how sci fi and fantasy blend together with these aliens. I am currently working on the blockout.