Home Quixel Megascans

Answered: Normal map seams across UV islands

Defonten
polycounter lvl 7
Offline / Send Message
Defonten polycounter lvl 7
Hi guys! I came across quite frustrating problem while generating normals from a texture with multiple UV islands. I got terrible seams on literally All UV islands on my Normal map, is there a way to avoid it?

Replies

  • Synaesthesia
    Offline / Send Message
    Synaesthesia polycounter
    Not that I'm aware of. You would need to bake this model using a traditional method or attempt to 3D paint normals via nDo Painter - but taking an existing texture and trying to use nDo to convert it to normals won't take into account the surface normals of the model, so you'll get seams at the islands.
Sign In or Register to comment.