Hi guys! I came across quite frustrating problem while generating normals from a texture with multiple UV islands. I got terrible seams on literally All UV islands on my Normal map, is there a way to avoid it?
Not that I'm aware of. You would need to bake this model using a traditional method or attempt to 3D paint normals via nDo Painter - but taking an existing texture and trying to use nDo to convert it to normals won't take into account the surface normals of the model, so you'll get seams at the islands.
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