Hey guys, I'm trying to use the Quixel Suite for the Creation Engine, which is a last-gen engine with a metalness-like map called "environment mask". In this case, I would need to have diffuse, normal, specular, and metalness in a last-gen calibration.
However, I'm not able to change the output masks. The "x" box next to each map as well as the "Add more channels" button are both invisible, and when I click where they were, I get a "This function is temporarily disabled" message. Is this recent? When will I be able to select the output maps again? I can't start texturing until I can.
Thanks!
Replies
You can absolutely start texturing in the meantime! Just follow the above and you're good to go. The ability to change maps at base creation will be added soon. Our apologies for the inconvenience!
Is this new workflow a chosen because you prefer it, or because you're working on fixing that menu? Will the "older" workflow (selecting it in the Base Creator) be available to those who wish to use it soon? The current method seems a bit "hacky" to me, personally.
Thanks for the quick reply!