Hello!
New year new possibilities!
This is my first environment so its alot about figuring out what to do.
I am aiming for a nordic forest scene and want to make it as realistic as possible.
Still very much to do,including lighting the scene, which I have no idea how to get right :P
I will try to post as many progress shots as I can
And as always, throw as much feedback as you can in the comment section!
Replies
(color of the leafs is wrong, thats something i will adjust)
http://polycount.com/discussion/158371/redwood-forest-ue4/p1
I post a quite big critique yesterday but idk why is it gone, maybe because I posted a link of a good tutorial. I basically made these points:
-Are you using movable lights? because if not, you might want to do it, since baked shadows can make the foliage look weird.
-I'm also making a landscape, and my light setup is: directional light, skylight, skysphere and and a light mass volume in the areas I want good reflections.
-Your grass texture pattern is noticiable, that is probably becaus eyou have directional/singular elements on it, if you post an image of it we can help you.
-The more break down you do, theeasiest is for us to help you improving stuff.
-I recommend you to go through the foliage wiki of polycount.
Hope it helps
Juan
On the birches in particular is the size of leaves, they appear to be too large, while on photo references (least what i can find) they are much smaller and clumped together, and this throws the scale off in general.. while its obvious it is a large tree, when you focus on it it looks like a potted plant size, hope this makes sense.
I have done it myself and it really helps if you are completelly new to foliage. While most of the stuff in that tutorial is still aplicable, now that PBR has come to the game engines, you might want to avoid baking some light information on the albedo.
Also it is very common to fall in the trap of making very opaque branch/leaves textures, I would recommend you to add more alpha information (more negative space in the texure).
Also, I'm making a break down of the landscape I'm working on, maybe you can find some stuff that might help you there: http://polycount.com/discussion/163629/ue4-landscape-environment-w-i-p-unreal-engine-4#latest
Also the more information you post (textures, materials, screens of the "bad-looking" stuff etc), the easier for us to help!
I still have to go back and pimp up some stuff before its ready for the portfolio.
any way, this is how far i got during the 4 weeks:
"stuff I want to do" list:
*pimp up the birch trees