I'm going to be attempting to complete a British skin pack, based upon the desert camo-scheme employed by the 7th Armoured Division (Desert Rats), in the North Africa Campaign.
The skin is based upon this reconstruction found at the the Bovington Tank Museum:
I'll be updating this post as I go. All previews are not finished, as I want to preserve that for the final download, so what you'll be seeing is an incomplete work.
AEC:
Replies
A couple of renders of the finished AEC:
So divisional and regiment insignias in the sides skirts are corect , the one in turret wrong. The skin is very nice keep on .
Beautiful!
As much as I'd like that to be true, I don't think it is.
But I'm glad you like my skin!
Me too! Shame I can't even get the tools to work on my PC... This might be a huge spanner in the works.
Yes, yes and yes. The tools won't even make the base mod folders. I get this error: "failed with exit code -1073741819"
Thanks for the nice words!
It does not work. I have followed the wiki, I have installed all the java updates required, and made sure it's all pointing to the correct paths. I have installed the latest .net framework. I have installed SDK 4.6, and made sure it is installed correctly.
Every time I go to set up my mod, I enter everything as described in the wiki, and every time it returns this error: C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2 Tools\Burn.exe failed with exit code -1073741819
If I try to build a mod from the files it creates, it returns this error every time I try to build: C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2 Tools\Burn.exe failed with exit code -1073741819
I have verified the tools data via steam, it all comes back good. I have uninstalled them, then reinstalled them, and I still get the same error, every time.
I am stuck.
That is a working version of Java I manage to install the tools to my second accound , since I have not space in my original , this is for win8.1 btw what version of win you are using?
What is the full path to your mod? Is it nested deep in a bunch of subdirectories? For some reason, the mod tool pukes when trying to build a mod with a long path like:
C:\Users\Me\My Documents\COH2 Mods\Polycount competition\test\long\path\whatever\alamein\alamein.mod
But will successfully build the same mod if it's on a shorter path like this:
C:\Users\Me\alamein\alamein.mod
As a test, do this:
- create a new directory, let's call it "debugcoh2", on your desktop so it's not a long path
- create a "skin" and "icon" subdirectory under "debugcoh2"
- use the mod tool wizard to create a new skin pack, as debugcoh2/debugcoh2.mod
- have it create the entries and extract default skins for 1-2 vehicles, so there is something to bake
- build the mod without adding any of your own content
If that works, then we at least know the tools were installed properly and then it's a problem specific to your mod files.
Are you running the tool directly from the file manager, or via the Steam interface? I have only run it from the Steam interface so I'm not sure if that makes a difference.
From the Steam library pane, if you right-click on the "Company of Heroes 2 Tools" entry, select "Properties". From there, under the "Local files" tab, select "Verify integrity of game cache". That should check the install.
Also, you mentioned your mod is on your desktop... can you confirm what the directory structure looks like? For example:
Desktop\alamein
alamein.mod
alamein.xml
skin\
icon\
You should have created three directories manually: the main mod directory, the "skin" subdir, and the "icon" subdir. Everything else should be created by the mod tool.
I don't have much else to offer... hopefully someone from Relic can chime in if this doesn't start working for you
Guessing it is a win7 issue. Getting my friend who has a better version to test them in-game for me.
EDIT: I appreciate all the help too fella's.
Yep, as soon as it gets to burn stage, the same thing happens.
Anyway, a friend of mine was kind enough to package them up for me:
For those interested, you can view the album here: http://imgur.com/a/LzZz3
I have also started work on my render scene. Still needs some refinement, but it is getting there. Hopefully I'll have a full set of nice skins to display in it, come 31st Jan. I wonder if you can guess where I came up with the inspiration for the colouring?
Valentine:
I have no idea what you're talking about. If you knew about British tanks, you'd know that insignia was hap-hazard among British Tankers. Often tanks would have no insignia at all, sometimes it would all be present and correct, sometimes it would be full of graffiti.
Check spoiler down below:
1.Unit Marging was at the following color and numbers and placed in front and back of the tank /vehicles as a color square with number as:
brigade HQ used 50 as marking in red square
1st Royal Tank Regiment used 51 as marking in a red square
5th Royal Tank Regiment used 52 as marking in a red square
4th Country of London Yeomanry used 53 as marking in a red square
1st Battalion, The Rifle Brigade (Motor Battalion) used 54 as marking in a red suare
Its Armoured Recce Regiment was the 8th Royal Irish Hussars used the 45 as marking in a green/blue square
Infantry brigades used the green square with 60,61,62,63 and mashine-gun battalion used the black square with 64
Field squadrons royal engineers used 41,46 green/blue square, 44 green/blue was the armored car regiment no 77in a red/bleu square was the antitank regiment royal artilery ,73 anti aircraft regiment and 74.76 the royal artillery regiments.
2. The squadron insignia , each of the above units/battalions divited in squadrons for example the
1st Royal Tank Regiment used the geometrical shapes the rombus as HQ the triangle as first squadron , the square as secont and circle as third in the turets and all are in red color
5th Royal Tank Regiment used the geometrical shapes the rombus as HQ the triangle as first squadron , the square as secont and circle as third in the turets and all are in yellow color
4th Country of London Yeomanry used the geometrical shapes the rombus as HQ the triangle as first squadron , the square as secont and circle as third in the turets and all are in blue color
of couyrse if you make a reasearch inside they must be the using margings etc in North Africa .
Hopped now I may be more clear.
I guess you didn't bother to even look at any of those photo's I posted.
It's up to you I just make an observation.
*sigh* More images^
I already told you the commonwealth tanks had no uniformity. There was no guideline to mark your tank with insignia. The tankers themselves painted their own tanks.
Thanks for chipping in Gilgamesh.
Thanks to everyone who left positive comments, I hope those of you who use them in game (should they make it) will enjoy playing with them, as much as I enjoyed making them.