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Zbrush Decimation Master with seperate Models

Hey guys, i made this : http://prntscr.com/9nk2f5
yesterday with Zbrushs decimation master, but how can i combine them all together(like boolean does), i wont use Boolean it kills the mesh... Any idea from Zbrush users?

Replies

  • battlecow
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    battlecow polycounter lvl 13
    I'd redo the topology manually.
  • Cay
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    Cay polycounter lvl 5
    If you want it quick and dirty..
    Merge all the high poly meshes into one subtool, turn it into a dynamesh and make sure all the stones connect with eachother so there are no holes. You can add another mesh just for that purpose or mess around and sculpt them into one big clump (where it doesn't matter, you want to keep the silhouette)
    Then simply decimate and you are good to go.
    Make sure you haven't set the Groups option in Dynamesh, otherwise it might not merge them when you ctrl+drag to remesh.
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