anyone has som good tutorial to create torn/destroyed cloth edges please? I found a tut with the nanomesh but not quite happy with the look... Thanks !
Here I strike again! please any tips how to get the obj to Zbrush with torn edges created? I followed the tutorial and I get to the point, when I have torn edges in MD. But when I am trying to export it as .obj and import to Zbrush, I only get a mesh with normal edges, not torn. I guess it is because it do not use the texture created and applied in MD. please help
anyone has som good tutorial to create torn/destroyed cloth edges please? I found a tut with the nanomesh but not quite happy with the look... Thanks !
Or you can just make the cloth without being torn, and later on once you baked all your maps, go the difure texture, go to the alpha chanel, and paint with black on the alpha chanel your holes and scratches and so on, Now in case you dont have an alpha chanel import your low Uved low poly model in zbrush, and click new texture from polypaint, the texture will be white where your uvs are, DARAN theres your alpha
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I tend to combine these brushes with this worflow (includes Marvelous Designer and Photoshop)
I hope this helps
and paint with black on the alpha chanel your holes and scratches and so on,
Now in case you dont have an alpha chanel import your low Uved low poly model in zbrush, and click new texture from polypaint, the texture will be white where your uvs are, DARAN theres your alpha