Hey everyone! I've been tinkering around with this for a while and though it was time to start a thread for it and gather up some feedback as I keep working on it
Its still WIP, there are no final terrain textures yet, a lot of textures are placeholders, no proper backdrop and various other things that need improvement but its getting there, bit by bit
Its just hand-sculpted at the moment and I think it kind of works, I will add some smaller mountains in the distance with some world machine height maps that I'll convert into meshes
Man, I'd love to work with you. Always trying to keep up with your work. It's pretty motivational. Any chance you'll do a demonstration on your highpoly branch techniques?
How many individual plants, trees, "vegetation pieces" are in a scene like this? They seem uncountable! I love your work and I think you are my favorite artist.
I will try to do a bit of a breakdown once I'm finished and try to show my workflow
I think its 4 base trees and 4 different sprout versions/smaller versions. About 8 different foliage assets, the rest of the variarion is created using copies with different shader settings. I have one foliage master material that I can create instances of and it has a lot of control over color, translucency, roughness and a mask to mask out leaves to create dead versions and even a snow feature
Started working on a rocky forest floor, need to add some dead pine needles as well Fully procedural material made in Substance Designer. I will use this together with some scatter meshes for some extra level of detail.
Need to make a few more and then start creating a proper landscape material for them.
Going to move on to some other terrain materials now, like dead leaves, mud and dirt/trail material. I tried getting in a bit more contrast as well in scene to make it feel a bit less washed out. I'm fighting a bit with the terrain displacement in UE4, its not quite what I'm after at the moment but I'm working on it, more to come soon!
Beautiful stuff! I love how lush this is looking. Can you explain how you do the rocks w moss and ferns on them? Does it utilize world space normals or are you painting in those textures by hand/ placing the ferns? Look forward to seeing more!
Thanks! When it comes to the foliage I just highpoly model my branches and bake them down to textures and then apply them to planes with some shape to them.
The rocks are textured in Substande Painter, I just do some masks for moss, lichen etc. Then I just use the foliage tool in Unreal to paint ferns and moss planes on the rocks where it fits. I'm going to add some vertex painting functions in the rock shader so I can paint dirt,moss and overgrown textures underneath the ferns
A bit of an update, tweaked the lighting and started working a little on the backdrop. I also started working on a tiling birch bark texture that I will combine with a more unique base. Don't mind all the placeholder bark textures for now They will be replaced
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No I dont actually, I think its a bit more fun to just build them myself I highpoly model the branches and bake them down to textures
I will try to do a bit of a breakdown once I'm finished and try to show my workflow
I think its 4 base trees and 4 different sprout versions/smaller versions. About 8 different foliage assets, the rest of the variarion is created using copies with different shader settings. I have one foliage master material that I can create instances of and it has a lot of control over color, translucency, roughness and a mask to mask out leaves to create dead versions and even a snow feature
I will use this together with some scatter meshes for some extra level of detail.
Need to make a few more and then start creating a proper landscape material for them.
Going to move on to some other terrain materials now, like dead leaves, mud and dirt/trail material.
I tried getting in a bit more contrast as well in scene to make it feel a bit less washed out. I'm fighting a bit with the terrain displacement in UE4, its not quite what I'm after at the moment but I'm working on it, more to come soon!
Material render from Marmoset
The rocks are textured in Substande Painter, I just do some masks for moss, lichen etc. Then I just use the foliage tool in Unreal to paint ferns and moss planes on the rocks where it fits. I'm going to add some vertex painting functions in the rock shader so I can paint dirt,moss and overgrown textures underneath the ferns
Excited to see how it turns out.
Thanks! Hehe, well I do think foliage is fun ^^