I've tried two times and still can't seem to find a way to properly retopologize and I found another problem:
my sculpt was pretty rough in places and because the form is pretty simple overrall I thought to fix it in the retopologized version,
Unfortunately the inperfections become much more noticeable and I have no idea on how to fix this mess.
Can someone help me ?
I'm currently using blender but I am also trying Zbrush ( don't know if I will continue when the trial is over, pretty high price for me), english is not my first language sorry for any grammatical errors.
bonus shot :
Replies
I tried again and got better result, still working on it:
and here high poly: