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Seamless texture workflow (Zbrush)

polycounter lvl 3
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Bodio polycounter lvl 3
Hello !
I'm starting my first tutorial / step by step workflow.

A seamless texture mainly done with Zbrush, I tried to use many different techniques which can be use in many other situations. The tutorial is still WIP, only 4 slides, at the end it will be up to 12 slides. IMM / topology brush / PBR textures / rendering...
Critiques about the final texture, the presentation and my English are welcome =)






WIP

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