So I'm trying to recreate the distinctive expanding ring of dust and debris being kicked up from an explosion.
https://www.youtube.com/watch?v=B7U8-CqhYu0I don't just want to do it with a flat particle that grows in size, as that wouldn't properly react to surfaces of different angles and shapes. I was wondering if it'd be possible to create a material that renders on the cross section of geometry as it intersects. That way, I can create an expanding sphere from an explosion, and any geometry that intersects with the sphere has a texture overlaid on top of it. Like this:
In an old thread that talked about the technical specs of Wind Waker, they demonstrated what looked like the effect I want, used for faux lighting.
Any help with this would be greatly appreciated!
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However a depth fade could be used to show only the surface of a mesh close to another mesh, so if your mesh is the right size and shape, and in motion, you'll get something that can be part of an overall shockwave effect.
You're likely going to want to have this be a multi part thing, with the mesh part of the wave being one bit, a leading edge particle system and possibly other parts depending on scale and speed of transmission.
see below for examples: and I'm sure you could even do better with more than a few minutes spent on it.
Though if anyone knows how I could do a cross section that'd still be good to know.