Quick paint over from a random screenshot. A lot will depend on the textures and UV layout for the models so I didn't go heavy into it. Decided to lean more into the giger side of things since he has a lot of technical shapes mixed with organic.Nice idea it breaks up the model nicely
So, do we have to do 15 textures then?
Shriken said:my possible food for thought would be to check how the patterns look when zoomed out to the games regular camera angles, to make sure they still look badass at a distance. look forward to seeing the rest of this one.
Very cool. The panel kit idea is a good approach given the time constraints. I am looking forward to seeing this one!
looking badass, I'd love to see some almost slimey specular highlights on those bad boys
I like your work! Tools are very buggy...
F_X nrm files though may change the amound of skinpack . i.e a german skinpack summer version is close to 180 MB with the cloud upload limitation of 200MB so if you add nrm the skinpack wont be individual.