Hi Polycounters,
I recently started this necromancer version of General Grievous for the CG Plus Star Wars Re-Imagined competition. This is my first thread for a work in progress of mine, but I'm ready to receive your advice and wisdom, I will most likely ask a lot of questions along the way as well. Thanks
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I will try to make more sense of the anatomy of the skull though. thanks
Thanks, yeah I might pull them out a bit.
Cheers mate.
I think you should do two things: One, make the arms a bit longer (they just need some pulling out, nothing too fancy), and add some tapering from the shoulders from flesh. The idea is that the shoulders themselves are still fleshy and have muscle, but it gradually thins out to the elbow or just above the elbow, transitioning to bare bone. I think those steps would both improve the flow of the model and match the silhouette of the original character better.
Here's after getting through all the baking and UV's in substance painter with color id's:
I'm also still deciding on what the pedestal should be, here's two versions.
congrats on a strong finish, I like the mood of the final renders.