I started learning UE4 a couple of days and I've come across an issue I don't know how to workaround.
In the picture below you can see the red line running down in all 3 screenshots.
In the first picture (the ref) you can see the long reflection. The second picture is my screenshot from UE4 with the point light with the attenuation radius set to give me the same long light reflection. Now the issue I'm coming across is since I'm using a stationary light and it has a limit of 4 overlapping lights, I need to reduce the attenuation radius so the lights don't overlap but when I do that I'm not getting the long reflection I need.
As you can in the reference there's a lot more lights close eachother so that would mean I would have to lower the attenuation radius even more once I place the correct number of lights.
Since it's been only been 2-3 days since I've been exploring UE4 maybe I'm missing a very basic thing about lighting but if someone could help me out I'd greatly appreciate the help.
If my entire approach to creating those long type reflections is incorrect I'd appreciate some advice on how to do it correctly
Replies
This is not solution.
But you can increase parametre "Min Roughness" in light point. This makes the power dissipation
The box projected reflection sounds interesting but there's one problem, Since I'm completely new to the unreal engine I have no clue how to do this
Is there any tutorial or any documentation that can help explain the process.
Thanks