@Ubuska, @Carabiner, @Count_Crushmore - thanks for your kind words - I am trying to improve texture work in particular on this project (and I am being v influenced by Wildstar, so thanks, Carabiner!) Ubuska - lovely, lovely scene! Lighting is amazing! Are you going to do a small flythrough or such for us?
A chunk more done today - the oven was tricksy. Still being really slow but I might actually hit the deadline after all. Tomorrow, working on the pots and starting on mini details, always fun!
Hi Everyone! I'm calling this finished, even though there's so much more to do.
I gave up trying to figure out how to get transparency in Blender to work, which is why my wings have black spots, but overall, I'm pretty happy. I also made a high contrast version of the texture, which doesn't match the concept, but I ended up liking a lot more. You can see that at https://sketchfab.com/models/28cdc5f6e9c840d88f465d8d18214462
This was my first full project ever, and I learned so much on each step: model, sculpt, unwrap, bake, texture... I had to back up and redo parts of each step, but the frustrations never outweighed the thrill of the successes.
Really looking forward to starting something new...
@Vonburg - how did you get everything looking so vibrant? Really pretty stuff!
Had an insanely busy week, so will read through the thread properly tomorrow - I haven't done a lot more, so this weekend has been reserved to actually finish up. I did, however, make some pears.
@AllyAlbon: Your scene looks stunning, great work on the Textures! @RedCouch: I like your Take on the Vehicle, very nice! @Vonberg: It looks like it jumped right out of the frames of an Anime, unbelievable! Impressive Work! @K5743: I realy like your Texture Work, especially the wood and the cracks on the Walls, a very nice touch! Your lighting looks great too - well done! @Artrynk: Great scene, it has a nice soft feeling to it, Great work!
Well, now it seems that it is up to me to put the "Noob" back into the Noob Challenge ;D. I worked realy hard in the few hours that I had to spare and I got nowhere as far as all of you, not to mention nowhere as good. But well, I learned a lot and I had a lot of fun.
A word of warning before I show my pictures - I am still a very raw Noob (I have to change that this year - I am determined to improve my 3Ds Max Skills). As I said before, I tackled the concept from a cartoony Angle, everything a bit skewed, wonky, wacky while trying to stay true to the Layout and the Proportions. So I used the FFD Modifier quiet often while I was working on the scene.
The Textures again where my greatest Challenge, the TextureTools that Dethling suggested to me in the October Challenge were a great help, but still I am struggeling a lot with the mapping, so I will need to focus on that Topic when I go back to my Tutorials. The worst part of the process were the actual Textures, I used Photoshop more or less like paint, I neglected it for too long, but not any more - there is learning to be done.
I brought my scene into Unity just a few hours ago, but didn´t get it to look like I wanted it to be (some of the outlines aren´t adjusted correctly) - I used the Toon Shader, since my Textures look very dull and plain - well, they are more or less just flat colors.
A lot of work, but I learned a Lot and had a lot of fun and I had it finished (well, more or less) just in Time.
And seeing what you are able to do is a great Inspiration and a goal to work towards!
@AllyAlbon hi, thx. It's the art of post processing and lighting I think. I can share some settings and info for Unreal. I would love to push it more. Unfortunaly I was a bit busy with work. But it was a super awesome learning experience! It is really cool to see the work of others. I am ready for the next one ^^. It was fun and refreshing to do a very different style/subject than I normally work on.
@Count_Crushmore I suggest to avoid flat/2d look / toon shader, Start with the basics, you can make a scene look amazing by using good lighting. I would suggest remove all the textures and keep it simple. Then for a next challenge try to focus on learning to textures
I finished the scene! A couple of weeks after the date, as I was trying to resolve a lighting issue. All finished, and my first full scene in Unreal. This was so much fun, it was a great tutor, mostly in reusing textures etc. Still got a lot to learn about lighting, and in the end I just chose a light scheme I liked rather than the concept. I also didn't end up making any blend textures, will tackle that in the next project. More pics on my website.
Replies
Ubuska - lovely, lovely scene! Lighting is amazing! Are you going to do a small flythrough or such for us?
A chunk more done today - the oven was tricksy. Still being really slow but I might actually hit the deadline after all. Tomorrow, working on the pots and starting on mini details, always fun!
Actually I never thought about it, good idea. Maybe I do such flythrough. Thanks for kind words!
AllyAlbon Nice! Very 'witchy' texture style
I'm calling this finished, even though there's so much more to do.
I gave up trying to figure out how to get transparency in Blender to work, which is why my wings have black spots, but overall, I'm pretty happy.
I also made a high contrast version of the texture, which doesn't match the concept, but I ended up liking a lot more. You can see that at
https://sketchfab.com/models/28cdc5f6e9c840d88f465d8d18214462
This was my first full project ever, and I learned so much on each step: model, sculpt, unwrap, bake, texture... I had to back up and redo parts of each step, but the frustrations never outweighed the thrill of the successes.
Really looking forward to starting something new...
Had an insanely busy week, so will read through the thread properly tomorrow - I haven't done a lot more, so this weekend has been reserved to actually finish up. I did, however, make some pears.
Started texturing mine.
Baking 1/2 atlas textures for nature objects (Diffuse and normal map)
https://youtu.be/uYdbqeywxdY
@AllyAlbon: Your scene looks stunning, great work on the Textures!
@RedCouch: I like your Take on the Vehicle, very nice!
@Vonberg: It looks like it jumped right out of the frames of an Anime, unbelievable! Impressive Work!
@K5743: I realy like your Texture Work, especially the wood and the cracks on the Walls, a very nice touch! Your lighting looks great too - well done!
@Artrynk: Great scene, it has a nice soft feeling to it, Great work!
Well, now it seems that it is up to me to put the "Noob" back into the Noob Challenge ;D. I worked realy hard in the few hours that I had to spare and I got nowhere as far as all of you, not to mention nowhere as good. But well, I learned a lot and I had a lot of fun.
A word of warning before I show my pictures - I am still a very raw Noob (I have to change that this year - I am determined to improve my 3Ds Max Skills). As I said before, I tackled the concept from a cartoony Angle, everything a bit skewed, wonky, wacky while trying to stay true to the Layout and the Proportions. So I used the FFD Modifier quiet often while I was working on the scene.
The Textures again where my greatest Challenge, the TextureTools that Dethling suggested to me in the October Challenge were a great help, but still I am struggeling a lot with the mapping, so I will need to focus on that Topic when I go back to my Tutorials. The worst part of the process were the actual Textures, I used Photoshop more or less like paint, I neglected it for too long, but not any more - there is learning to be done.
I brought my scene into Unity just a few hours ago, but didn´t get it to look like I wanted it to be (some of the outlines aren´t adjusted correctly) - I used the Toon Shader, since my Textures look very dull and plain - well, they are more or less just flat colors.
A lot of work, but I learned a Lot and had a lot of fun and I had it finished (well, more or less) just in Time.
And seeing what you are able to do is a great Inspiration and a goal to work towards!
I would love to push it more. Unfortunaly I was a bit busy with work. But it was a super awesome learning experience! It is really cool to see the work of others. I am ready for the next one ^^. It was fun and refreshing to do a very different style/subject than I normally work on.
@Count_Crushmore I suggest to avoid flat/2d look / toon shader, Start with the basics, you can make a scene look amazing by using good lighting. I would suggest remove all the textures and keep it simple. Then for a next challenge try to focus on learning to textures
FINAL for this challenge:
https://www.youtube.com/watch?v=lpwlOlfPGS0
https://www.youtube.com/watch?v=o6imkdxruc8