Greetings,
This will be my first post, and might as well Introduce myself. My name is Priabudiman, and Ive been working on 2D game arts for quite a while, and only that. Until i finally reopen this forum, and I finally able to make sure that my 2016 resolution is to upgrade myself by trying to learn and be good on creating 3D game art, especially for asset modeling. I really hope there will be a lot more for me to learn from all of you in here.
This is my very first terrible attempt from following many tutorials available.
I know its very simple, and very ugly looking. I really hope you guys can give me some inputs and suggestions on how should i improve the quality of it.
Softwares i use
:
Maya LT
Adobe Photoshop
My goal is to finish a couple set of fences, maybe some rocks and grass for basic scene.
I thank you so much for reading my post, i'm looking forward to hear your inputs,comments,and suggestions!
Have a Great day!
Replies
To just quickly push this particular asset a bit more, you could use this photo texture with something like nDo or Knald to generate a normal map and a cavity map to enhance the diffuse a bit. Doing that would sell the surface a lot more.
If you wanted to go a stylized route you should look into Zbrush (which is pretty much bread and butter for.. everything) and sculpt the wood grains by hand. Sculpts are a great way to get that initial base texture for your low poly so you only have to apply some color to it and bring out the edges a little.
Look for more recent tutorials on current-gen workflows.
See the thread http://polycount.com/discussion/161965/why-is-everyone-using-massive-png-files-for-their-shots/p1 .
model
model
Meaning, a good portion of the seat would continue on through the back piece, as a way of holding the two together, and as a way to guarantee it can hold up to the weight and abuse a chair has to.
Here's what I mean:
If you plan on doing a lot of wood things in 3D, I'd recommend looking into wood joinery extensively. I've seen enough badly/impossibly made wooden chairs in games to last a lifetime. Videos of furniture dry assembly can also be really very helpful.
This is totally an amazing tips! thank you so much @Joopson , everything is just like you've said. Ill try to keep them all in mind next time I'm about to experiment on a wooden structures.
Honesty, for just starting, what you have produced isn't half bad. You seem to be aiming at what you can reasonably pull off and i think its doing you good.
You have plenty of better people on here giving you specific advice so I'll say on something a grander note: There are innumerable tutorials out there, and awesome communal resources (like here) to take advantage of, but this is because there are just a ridiculous number of things to learn. I typed out a much longer explanation but it sounded way to preachy for a guy thats not even in really in the industry yet. In short, don't let the vast amounts of things to learn bog down your enthusiasm or your drive to keep moving forward. The medium is so much fun and there is always more to master and be proud of. I work on things way beyond my capacity in hopes to learn it, some nail down one concept at a time, some do all the research and follow tutorials step by step. Eventually you will find your favored technique and you can progress from there. No matter how you choose to work, just keep your mojo flowing and everything else will follow suit.
Well, there you have it. What was hopefully a not-too-preachy two cents.
@The Rizzler and theres that, i will totally keep that in mind! thank you so much!