Home Technical Talk

Normal Map Help

triangle
Offline / Send Message
8bitboy triangle
Hi, I have been having these errors in my normal map when I use decimation in Zbrush and bake. I don't know if its the triangulation or the distance from the surface to the high poly mesh. (it is a rock)

Here is the UV template
The Normal Map with the errors circled 

Replies

Sign In or Register to comment.