I have the hardest time baking a smooth object to a low poly unsmoothed object. The best I've done is apply beveling to the edges of the low poly, and it helps a bit, but there are still artifacts and the added polys. I've been searching all day.
Here's the high poly on the right, low on the left. Any advice would be great. Thanks in advance!
Replies
spend 20 minute and watch this video
https://www.youtube.com/watch?v=kGszEIT4Kww
he will clear all about baking normal.