Hey Everyone!
For my exam of Level Decoration we have to create an environment that is supposed to be a background for a game's main menu.
I'm looking for critique that would help me in any way, be it color, composition, lighting, textures, etc
I will post some updates with progress.
Deadline is next week friday(8/1)
The things I going to work on next are some rock and cliff sculpts for the hills.
This is my rough concept:
Here are some WIPS:
Landscape details and grass.
Asphalt road mesh with procedural water puddles.
Water drops on grass leaves
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And finally, this is what I have now with some photoshop color tweaking.
I added TrueSKY clouds yesterday through their trial license, which gives awesome results.
At the moment the mipmapping of my grass textures is bothering me as it leaves empty spaces quite close to the camera. I'm going to have to fill those with rocks and various bushes..
Thanks for checking this out!
Replies
Seems like a good start. I really like the water drops on the grass. how did you achieved that ? Do you have a water drops normal and roughness on your texture ?
Also , don't forget to make different height and colors for your grass .Because it seems pretty monochromatic for now.
Keep up the good work and good luck for you deadline .
I actually have a color variation node(from speedtree I think) in my material, so I can crank that up a bit if I want.
I added a plant which is bit small here, trees, 2 rocks and a building.
I disabled mipmapping on the grass so that it doesn't disappear immediately.
The ray traced distance shadow field thing is butchering my fps, I'll probably have disable it in the end
Not sure about the colors here. And I might move the camera again a bit so that the water puddles on the road are better visible/catch a better reflection.
I still need some more buildings and add more details on the spaceships.
Not sure if I will have time left to create that mech..
Also if you have time I would maybe try to hide the road a bit for lack of a better word kind of around or just after that first corner in the distance. Look back at your concept and the road blends in a lot more with the landscape.
Awesome work so far though so just give it that extra push
I will post more updates later
I added a pixel depth lerp on the grass to disable the water drops after a certain distance as it made the grass look weird in the distance.
Thanks for checking out my work!
I think it's also part of the unfortunate position of the ship which gives this weird god rays, I was going to change this a little bit.
Yes it's supposed to be a little bit animated, the camera stays in position though. There will only be small movement like the wind in the grass, the clouds and some birds idk.
Do you mean the previous picture was less dull? Because in the last on I have flowers and the colors are a bit more warm.
Watch in fullscreen and hd!
https://www.youtube.com/watch?v=V-_7-Ud1B9Y
https://www.youtube.com/watch?v=2-6MeNMCPt8
The big ships were supposed to stay in place because they are loading stuff but I get what you're saying.
The city, even the ships are really not detailed and are basically a blockout of what it could've been.
I had to cut some stuff because of my deadline. I originally planned to let a mecha fly over the camera towards the city haha
But thanks for the feedback!