Let 2016 begin! Past WAYWO threads:
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Replies
Artstation: https://www.artstation.com/artwork/YqEAK
http://polycount.com/discussion/172516/sketchbook-kit-grande#latest
http://polycount.com/discussion/comment/2499513#Comment_2499513
Here is my next texture, created in Substance Designer and rendered in Marmoset 3!
Better quality : https://www.artstation.com/artwork/OOJGe
https://youtu.be/yXGSNcevkTA
more Images on https://www.artstation.com/artwork/lLnvY
Hey, first time posting in here, sorry if I did anything wrong. Made this gun with Modo. Learned a ton from Tor's tutorials.
More angles on here: https://www.artstation.com/artwork/KvV0r
high-res here - https://www.artstation.com/artwork/RNV4D
My entry for the XMD contest, was fun and i learnt some new tricks!
LASER BEAMS! Made in Unity
More images and the 3D Viewer on my artstation: https://www.artstation.com/artwork/qbndN
Artstation
Making some more progress on my Endor scene, feedback appreciated
http://polycount.com/discussion/179428/ue4-forgotten-atst#latest
Headphone Model: Maya 2016, Z-brush & Substance Painter.
http://polycount.com/discussion/comment/2495392#Comment_2495392
https://www.youtube.com/watch?v=2qLOhYDovXA&feature=youtu.be
Finally finished this up from my twitch stream.
check it out on artstation https://www.artstation.com/artwork/LOX3w
https://www.artstation.com/artwork/RNl8v
Just quickly blocked out a hand - I'm thinking the fingers look a little too short despite following the reference. Still debating whether to lengthen or shorten them. Then I'll work on tertiary details, paint, re-topo and export to rig in Maya. I'm going to make a quick finger-tapping animation.