In my endeavors to get into game development, I've just recently started 3d modeling and what I'm about to show you is my first attempt at a realistic human model. My partner is an artist and he's been helping with getting a proper face structure. He also designed the concept for the character which I'll include an image of.
It's the one on the right with the blue afro. Which brings me to my problem:
How do I achieve hair like that? I've been using blender and I've tried a few things.
I tried following a tutorial that came up with something like
this. It works well enough, but I can't get that variant color or else you can notice the gaps in the hair.
A recent game (Sunset Overdrive) implemented a
nice afro in their character customization and I couldn't find out how they did it.
So I combined the two links in this post and attempted to make something do-able. I didn't have much time to refine this attempt yet, so bear with me. Textures haven't been made yet, either, only bakes AO and applied a solid color.
Hair is made up of many separate planes rather than having rounded planes like in the first link.
Is there any way to make the afro in the concept or should I look for alternatives for the hair? Also, with this hair that I currently have, I'm not sure how lighting will work.
Thanks for your time!
Replies
http://wiki.polycount.com/wiki/Foliage
As far as the example from Sunset Overdrive goes, it looks to be the same technique as the first example you posted. If you look carefully, you can see some flat planes which are given away by the angle of the textures.
Maybe @Gav can shed some light on it.
Heres an old lowpoly hair tutorial that has a pretty good afro building technique, at some angle you can see the planes but im sure with a good amount of geo you can mask that a bit more and in the heat of game play most people wont notice. Varga Hair Tutorial
Whats your poly limit and how do you want the hair to act in game? Once you have a good idea of that the you can hone in on the best way to build the hair.
Happy modeling!
Thanks for the suggestions!