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In-progress: DOTA preset

polycounter lvl 9
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Tvidotto polycounter lvl 9
Hi guys!

Any plans to add the alpha map to the export preset?

Also, the Source 2 uses a different texture setup now, instead of the 4 (diffuse+alpha, normal, mask1 and mask2) all of them are split into separated files which sums 11 textures. Any plans to update to the new format?

and for the last, there is a photoshop feature that I use a lot on textures called Gradient Map, It allows you to redefine the colors based on the hue. Is it possible to use with quixel or is there a similar alternative?
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