This is a level I created for Unity in 4 weeks for a final project, I like how it turned out so far but I plan to rebuild it in UE4 over the winter break and would love to get some C&C. Modeled in 3DS and zbrush, textured in substance designer/painter and Photoshop, customized standard shader to give it a Borderlands feel but I'll have to figure out another way to do it in unreal.