Hey dudes, got this environment that I wanted to start getting some feedback on.
![](https://us.v-cdn.net/5021068/uploads/editor/hr/yc2ec3pawls9.gif)
![Image: https://us.v-cdn.net/5021068/uploads/editor/iy/wxwdllfdag9z.gif](https://us.v-cdn.net/5021068/uploads/editor/iy/wxwdllfdag9z.gif)
![](https://us.v-cdn.net/5021068/uploads/editor/nb/r4a08oubve3r.gif)
![](https://us.v-cdn.net/5021068/uploads/editor/eu/fpwnn5fl4fh3.gif)
A lot of this stuff is placeholder-ish, my goals from here, in no particular order, are:
- New slope rocks
- Cliff rock
- More medium sized plants/trees
- Another species of tree
- Make the LOD 0 for the trees look better
- New grass
- Cloud particles (for between mountains)
- Procedurally placed water streams/lakes (maybe)
- Get a high framerate (optimize!)
Constructive criticism would be appreciated, thanks!
Replies
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Ok, now that I'm over how awesome a job you've already done, the rocks look a bit low poly for Lod 0 and are maybe a bit too shiny, the trees are too uniform so maybe another species and/or scaling them a bit more. I'm having a hard time reading the scale and etc. of the rocky/boulder texture on the near right here:
And the Lod 0 for the trees could definitely use some more polys. Still, wow, wonderful work overall.
It brings a little too much distraction onto the screen. Also glossines on rocks is little too high, but its just for me. And I know, glossy and bright things looks awesome on screen, just not on that scale
FreneticPonies - I'm glad you think so
Stranger - Yeah all hand made sort of, I used 3DS Max' object paint a lot. I might use SpeedTree towards the end for that sweet sweet wind physics on the LOD 0/1s, and maybe for smaller details, I dunno (thanks btw)
rexus -
Robeomega - Thanks man! Yeah I'll try and set the tree generation slope thing to cap off at like 45 degrees or something, then just tweak from there. I'll try and get water in soonish
Now I'm hoping I can get the rocks in tomorrow or the day after, and up the performance a bit (a lot).