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Solved: DDO & UE4 Materials look different

polycounter lvl 7
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Utility polycounter lvl 7
Hey guise,

So I'm making some assets using DDO and am importing them to UE4 (RMA-packed, metalness workflow). When I bring them in, they look... bright. And super shiny. So far I've managed to tame the shininess (used an Add and ~0.2 constant to taste), but it still looks bad. Like, the bronze on the door handle just looks yellow in UE4. See the difference?



UE4:


Some of it looks okay, but some... looks pretty enh. Does this have to do with being dumb and using any other light preview in 3DO other than the ones with the UE logo? Using the two light previews in DDO doesn't look anything like what I'm seeing in UE4. Ideas?

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