When I load all my meshes into XNormals and attempt to bake it shows this screen, however it does not progress or move forward:
I have used XNormals before and had no problems with it however for some reason it has now stopped working.
These are the settings I have used:
Bake options:
This is not dependent on the map type either, I have tried baking various types of map.
Any ideas on how I can fix this? I have tried reinstalling and downloading the newest version, that did not help.
Replies
I will see if that fixes the problem XD
I am using the xnormals exporter
run your OBJs through some other 3d package to inspect them for anything unusual, export from a different package to see if there's something in the file that confuses xNormal. e.g. zbrush does some OBJs sometimes that can crash other apps right away or have all sorts of funky issues. so i usually pipe them through 3ds max (where they look fine) and export again before loading them into the actual target app if i know i have to work with a problematic combo.
I opened the scene in XNormals and it seemed fine. Both the high poly and the low poly imported properly it seems. They were both aligned and in the correct places.
CAGE:
NO CAGE:
I will try exporting them as OBJ's instead of using the XNormals exporter and see how it goes
Anyone have any ideas what I can do, or know any other ways I can bake cavity maps?
http://www.mediafire.com/download/6abzr1rdxqq2l9i/drill+-+Copy.zip
this is the scene in max, it still has projection modifiers and stuff
You got it to work in XNormals?
Hmm, I guess I must be doing something really wrong XD
Any ideas at all what it could be?
I can load everything fine into XNormals but when I press to generate maps it just says rendering and shows a black screen.
I have baked the scene before in Max so I know there is no problem with any of the meshes.
It took ages to bake aswell, even on a x512 with 1x AA, before it used to be do 2048's at a pretty decent rate
Maybe I need to update some video drivers or something
I really need to get this fixed. Any got any ideas how to fix this or what is causing it?
doxturtle: would you be able to upload the very files you exported from your max scene and loaded into xnormal? to rule out anything that happens during export and that may lead to the "works on my machine" effect.
http://www.mediafire.com/download/zrk8gpaxg56fn71/drill_xnormal_bake.zip
now, AO, cavity and radiosity normals map types seem problematic though at 512 rays for AO and 128 for cavity. the rendering window never shows any progress but i found that the maps indeed finished after unusually long times (210-288 seconds for a 512 map? doesn't seem right) and just showed up when rendering was all done. all of it done on the CPU/default bucket renderer. taskmanager shows very little load on a single core for most of that time then rendering starts and finishes with a quick burst on a 4ghz i7.
can anybody confirm this behaviour?
will have a look at CUDA behaviour tomorrow.
Thanks for looking into this, when I was doing it I think I was having problems with normal maps aswell as cavity, AO etc.