Hi all! I baked normal map in xNormal and I've got this strange bug on it. Strange steps. It looks like in was converted many times - decreased and then increased its size... But it just came from xNormal. Models are ok, no bugs, good topology. Who knows - what is this and how to correct this bug.
Replies
This is generally not a problem, it won't be too visible with textures and everything. It's more of an issue if your final surface is very reflective, but in that case, even baking 16-bit or using dithering will be visible, so it might be better to use a solid 128,128,255 there - avoid baking those parts and use geometry.
HUFFER - Thanks, I suppose, you right, I try to bake in 3ds max and I try to save in 16-bit tiff. And yes - It is not so visible with other textures.