Home Technical Talk

multi tile normal maps problem

so I've got this character I'm working on and I decided to use multi tile maps for a better close up resolution.
everything went fine, except for the normal maps.

https://www.dropbox.com/s/ebb680xxnt93r2c/Bor_arms_normals.tga?dl=0

it seems that xnormal rendered the faces of the lowpoly onto the details of the highpoly

anyone got an idea what went wrong?

thanks in advance

Sign In or Register to comment.