Hey guys,
I made Sherlock's apartment 221B Baker street for a University project.
This took about 12 weeks to this get it to this stage, there are still a few important bits missing but I thought I'd share the cinematic for the scene. It's completely based off of the museum in London which was a really cool Victorian room.
It was a lot of fun to make and I hope its enjoyable to view!
I'm going to work on making it available as a walk through soon to if anyone is interested?
https://www.youtube.com/watch?v=82xGxOsbW_w
Replies
See the thread http://polycount.com/discussion/161965/why-is-everyone-using-massive-png-files-for-their-shots/p1 .
Cool stuff! Are you looking for feedback as well?
As far as composition, texturing and modelling / set dressing really good job!
However I did notice some low rez lightmap on the curtains. (Around 0:15)
Btw +1 for the fire and the small dust particles
PS: Ah okay, you just posted some screens. Could you post some wireframe shots as well?
There are still some pretty key assets I'm missing for the topic, as it was for a Uni project, I was on a deadline so this was the stage it was handed in at! I'm probably going to have a couple of days break and then I can go back and fix + add bits
The dust was actually the one from UE4! I just had a bit of a play around with it as initially it was making my scene more festive... I spent some time on the fire though and also the smoke was interesting to get working properly!