Hi! Some weeks ago I saw a thread about a Maya script that generates plane strips along corners, to help making fake "rough" corners using a transparent texture with a normal map. There was even a sample showing this technique used in MGSV...
The thing is, I can't find that thread! I've tried all keywords I could think of, but still nothing... I would really appreciate if anyone can point me to the thread I'm talking about!
Thanks!
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Anyway, thanks for the info!
The good thing about that technique from what I remember is that it worked with UE4, when most normal map trim techniques break because of how UE4 deals with UVs and normals.