3D Environment Artist - The Odd Gentlemen (King's Quest) (Los Angeles)

polycounter lvl 3
Offline / Send Message
OddJobs polycounter lvl 3

The Odd Gentlemen are looking for a fine gent or lady to join our team in Los Angeles. Our ideal gentleperson combines the skills of a modeler, lighter, set decorator, and texture mapper and can take all those to make whimsical and stylized settings. You will be responsible for creating both interior and exterior environments for story-based gameplay. A creative sense for interesting visuals that also provide specific focal points is integral for developing the scenes for this title.

Title: Environment Artist

We are looking for an Environment Artist to join our team on a next-generation console project. This game will be created in Unreal Engine 3 and will be story-focused. 

Responsibilities:
  • Take concept images and inspirational reference to create game-ready, in-engine environments. Model, texture, and light all aspects of the environment
  • Regard and contribute improvements to the asset creation pipeline, including workflow streamlining, optimization, file management, etc.
  • Experiment to find a way to bring the unique world and style to life
  • Work with the Art Director and Technical Artist to create environments 
  • Make assets with an eye toward maintaining The Odd Gentlemen’s brand for artistic style
  • Paint stylized textures matching the look defined in the concept materials
  • Follow a specific pipeline workflow to make sure all assets are game ready
Requirements
  • A minimum of 3 years related experience in game development modeling and texturing characters (or equivalent)
  • Have shipped at least one console/PC title as an environment artist
  • Strong foundation and understanding of light, color, shading, and style
  • Thorough understanding of the technical limitations and optimization of game art assets for various platforms
  • A passion for story-driven games and fantastical worlds and characters
  • Experienced in Unreal or related game engine
  • Understanding of architecture and natural landscape environments
  • Create shaders, materials, and textures to bring art to life and stay within pipeline and performance constraints
  • Motivated to self-manage and actively seek answers, conduct research and explore creative solutions
  • Proficient with Maya, ZBrush, and Photoshop
Contact [email protected] with resume, cover letter, and portfolio materials or links. Additionally, an art test will be required.
Sign In or Register to comment.