i think it would help to get better in unwrapping UVs to have some good examples to look at.
got a lot of problems with some forms i dont really now how to unwrap best, especially for normals etc.
im mostly interested in hard-surface stuff with steep angles, curves..
maybe someone here has something to share with me, would be awesome!
cheers
Replies
http://wiki.polycount.com/wiki/Character#Character_Examples